Author Topic: Aion, the complete test on PC  (Read 359 times)

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Aion, the complete test on PC
« on: October 02, 2009, 11:46:23 pm »
Do you still waiting the  starting zones invaded by clones of Legolas or characters from Final Fantasy and a chat room filled with players disliking World of Warcraft which they spent five years on?  No doubt it is well before the launch of yet another MMORPG. Again, the giant NCsoft that it sticks with the highly anticipated Aion, who finally decides to land in our green lands nearly a year after its release in Korea.Out there almost a year in his native Korea, Aion will start paying a large class of our land by providing a finishing and content you would like (really) see more often in the middle of the MMORPG. Beautiful, smooth and devoid of any annoying bug, the baby giant NCsoft will undoubtedly reference to the future of this side, although we can still criticize his conservative exacerbated the slow growth and Meanwhile ultimately very generic. The need to suffer through terribly linear first 25 levels of the game before finally enter the "real" content is also very annoying, especially if one wishes to try several classes before deciding. Players a little tired by the classic MMORPG or allergic design "made in Asia" will also be a little repulsed by the lack of innovation in Aion, which is ultimately a game that all players "experienced" of MMOs have already more or less played. Almost perfect in its execution, but routine in its presentation, Aion will launch absolutely no revolution, but perhaps require - at least we hope - a new quality standard in respect of a successful launch in the middle of the massively multiplayer.